The human body is a complex shape with many variations of which a thorough understanding is needed in order to design wearable products, like protective gear, head-sets, sports clothing, and orthotics, that are both functional and ergonomic. Current design approaches, relying only on 1D anthropometry and unrealistic, linearly scaled ISO-mannequins, require many prototyping and testing iterations. With the uprising of 3D scanning technology, however, an enormous amount of 3D data becomes available for the product developer.